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Steve Dahlskog
Senior Lecturer/Program Director

Competence profile: software engineering, system development and digital games. Teaches Artificial Intelligence for Digital Games and Game studies.


Contact details

E-mail:steve.dahlskog@mau.se
Telephone:040-6657127
Visiting address: Nordenskiöldsgatan 1, Niagara, Plan 6, Hus C
Mobile:
Fax:
Postal address:Malmö universitet, 205 06 Malmö
Delivery address:71

  • Publications

  • Selected publications from Malmö University Electronic Publishing.

    Doctoral thesis
    Dahlskog, Steve (2016) Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns. Malmö university, Faculty of Technology and Society, 269, ISBN 978-91-7104-684-0, 978-91-7104-685-7, . (PDF document) (application/pdf)

    Chapters in Monographs
    Fromme, Johannes, Unger, Alexander (red./ed.) | Dahlskog, Steve (2012) Playing Together: The Player’s Repertoire, an Obstacle to Learning. Springer, 329-342, ISBN 978-94-007-2776-2, URL [länk],

    Conference Contributions
    Alvarez, Alberto, Dahlskog, Steve, Holmberg, Johan, Nolasco, Chelsi, Österman, Axel, Font, José | Dahlskog, Steve, Deterding, Sebastian, Font, José, Khandaker, Mitu, Olsson, Carl Magnus, Risi, Sebastian, Salge, Christoph (red./ed.) (2018) "Fostering Creativity in the Mixed-Initiative Evolutionary Dungeon Designer" Proceedings of the 13th International Conference on the Foundations of Digital Games; International Conference on the Foundations of Digital Games, 50, ACM, DOI [länk], (PDF document) (application/pdf)

    Alvarez, Alberto, Dahlskog, Steve, Font, José, Holmberg, Johan, Johansson, Simon | Dahlskog, Steve, Deterding, Sebastian, Font, José, Khandaker, Mitu, Olsson, Carl Magnus, Risi, Sebastian, Salge, Christoph (red./ed.) (2018) "Assessing Aesthetic Criteria in the Evolutionary dungeon Designer" International Conference on the Foundations of Digital Games Proceedings of the 13th International Conference on the Foundations of Digital Games;, 44, ACM, ISBN 978-1-4503-6571-0, DOI [länk], (PDF document) (application/pdf)

    Baldwin, Alexander, Dahlskog, Steve, Font, Jose, Holmberg, Johan (2017) "Mixed-initiative procedural generation of dungeons using game design patterns" 2017 IEEE Conference on Computational Intelligence and Games (CIG) Proceedings of the 2017 IEEE Conference on Computational Intelligence and Games (CIG);, 25-32, IEEE, ISBN 978-1-5386-3233-8, DOI [länk],

    Baldwin, Alexander, Dahlskog, Steve, Font, Jose, Holmberg, Johan (2017) "Towards Pattern-Based Mixed-Initiative Dungeon Generation" The 8th Workshop on Procedural Content Generation Proceedings of the 12th International Conference on the Foundations of Digital Games;12, 74, ACM, ISBN 978-1-4503-5319-9, DOI [länk],

    Dahlskog, Steve, Björk, Staffan, Togelius, Julian (2015) "Patterns, Dungeons and Generators" (peer-review paper) 9, Foundations of Digital Games, URL [länk], (PDF document) (application/pdf)

    Altizer, Roger, Zagal, Jose, Waern, Annika, Björk, Staffan (red./ed.) | Olsson, Carl Magnus, Björk, Staffan, Dahlskog, Steve (2014) "The Conceptual Relationship Model : understanding patterns and mechanics in game design" (peer-review paper) 16, DiGRA, (PDF document) (application/pdf)

    Olsson, Carl Magnus, Björk, Staffan, Dahlskog, Steve (2014) "The conceptual relationship model : understanding patterns and mechanics in game design" DIGRA `14 - PROCEEDINGS OF THE 2014 DIGRA INTERNATIONAL CONFERENCE;, (peer-review paper) 1-16, DIGRA, URL [länk], (PDF document) (application/pdf)

    Horn, Britton, Dahlskog, Steve, Shaker, Noor, Smith, Gillian, Togelius, Julian (2014) "A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework" (peer-review paper) 1-8, Society for the Advancement of the Science of Digital Games, (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2014) "Procedural Content Generation Using Patterns as Objectives" (peer-review paper) 1-12, URL [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2014) "A multi-level level generator" (peer-review paper) 1-8, IEEE, URL [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian, Nelson, Mark J. (2014) "Linear Levels Through n-grams" (peer-review paper) 7, ACM,

    Hullett, Kenneth (red./ed.) | Dahlskog, Steve, Togelius, Julian (2013) "Patterns as Objectives for Level Generation" (peer-review paper) 8, ACM, (PDF document) (application/pdf)

    Dahlskog, Steve, Togelius, Julian (2012) "Patterns and procedural content generation: revisiting Mario in world 1 level 1" (peer-review paper) Association for Computing Machinery (ACM), ISBN 978-1-4503-1854-9, DOI [länk], (PDF document) (application/pdf)

    Dahlskog, Steve, Kamstrup, Andreas, Aarseth, Espen (2009) "Mapping the game landscape: Locating genres using functional classification" (paper) DiGRA, URL [länk], (PDF document) (application/pdf)
  • Other tasks and merits

  • PhD in Computer Science

    Member of the Nordic Game Awards jury, representing Sweden (2008-2013).

    Member on the Board of Faculty of Technology and Society (2013-2015)

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STEVE DAHLSKOG
UNIVERSITETSLEKTOR / PROGRAMLEDARE
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Malmö högskola
Teknik och samhälle
Institutionen för datavetenskap och medieteknik DM2
WORK 205 06 Malmö Sverige Nordenskiöldsgatan 1
Postadress: 
  Malmö universitet  
205 06 Malmö
  
  Besök: 
  , rum Niagara, Plan 6, Hus C, Nordenskiöldsgatan 1, Malmö

			
work 040-6657127
photo of Steve Dahlskog Steve Dahlskog